[pjsip] Fwd: [Speex-dev] Speex realtime encoding/decoding "Real world" usage for Windows Mobile / Symbian device
bennylp at pjsip.org
Fri May 23 09:15:05 EDT 2008
Update on using Speex on Windows Mobile, FYI.
---------- Forwarded message ----------
From: Benny Prijono <bennylp at pjsip.org>
Date: Fri, May 23, 2008 at 2:11 PM
Subject: Re: [Speex-dev] Speex realtime encoding/decoding "Real world"
usage for Windows Mobile / Symbian device
To: "Fabio Pietrosanti (naif)" <lists at infosecurity.ch>
Cc: speex-dev at xiph.org
On Thu, May 22, 2008 at 4:26 PM, Fabio Pietrosanti (naif)
<lists at infosecurity.ch> wrote:
> I got the feedback that Speex require too much computation power to run
> on Symbian OS and Windows Mobile devices doing encoding/decoding in
> realtime with all the Narrowband-enabled features.
> I crawled the mailing list archive and the internet and i was not able
> to find out a precise answer to my doubt.
I was once one of the people who are convinced that Speex is unable to
run on "mobile" platforms. But I was curious with this issue again
because of this thread so I decided to have it another go.
And my conclusion so far, yes it can (!). I can get good quality voice
call on my PDA (PocketPC 2003, Intel PXA270 312 MHz). Turns out that
this has been my mistake with setting both Speex quality/complexity
value and the compiler optimization settings. I apologize to Jean-Marc
and the speex community if speex got bad publication because of my
So my settings now (I use embeded Visual C++ 4 latest SP):
- plain C (not ARM assembly), fixed point version of speex (r12832)
- quality/complexity set to 5 (previously it was 0-1). 3-4 is also
okay, but obviously quality is not as good.
- compiler set to optimize for maximum speed (/Oxt flag, previously
it was default, which is mapped to /O2).
(yeah I know those were silly mistakes)
I tried with narrowband only, and audio is good. I also tried with
adding compiler flags which I thought would be appropriate for my
processor ("/QRarch5T /QRdsp /QRxscale" options), but lacking a good
CPU monitor I don't how much improvement I got. My task manager showed
that the CPU usage for my app is 3%, obviously this is wrong.
If anyone else can share their optimization tips that would be great.
Then we can put all the info together in the wiki.
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